Mindseye (PS5,PC,Xbox)

AAA third-person action-shooter on which I worked as a Content Designer (post-launch level and game design).

Everywhere (PS5,PC,Xbox)

MMOG and game platform with an integrated game creation system that I created dozens of experiences for, eventually becoming the chief evangelist/ designer for the game and depended on for investor demos and playthroughs.

To the Land of Souls (PC)

A game I made in Unity about helping wayward souls in a frozen purgatory.