
Mindseye (PS5,PC,Xbox)
AAA third-person action-shooter on which I worked as a Content Designer (post-launch level and game design).





Everywhere (PS5,PC,Xbox)
MMOG and game platform with an integrated game creation system that I created dozens of experiences for, eventually becoming the chief evangelist/ designer for the game and depended on for investor demos and playthroughs.










To the Land of Souls (PC)
A game I made in Unity about helping wayward souls in a frozen purgatory.


